Nostalgic Gaming Abounds With Handheld Playdate Console

0
5


For those of us born a few decades ago, toys like the Gameboy signifies simpler times; a period when digital devices had a single – maybe two – functions and were less implicitly demanding of our constant attention. The Gameboy came with a whole host of programs, a color camera with an attachable printer, but not much else. The Tamagotchi did require our attention but at a pace more aligned with fundamental human interaction.

One could spend hours playing a rudimentary and pixelated version of Snake on a Nokia 3310 and feel content. There was no need for additional fanfare or overly immersive detail. One could get lost in a complex story line or simulate various achievements and do so without the need of elaborate realism (image and video). Reviving that sentiment is Portland-based app developer and video game publisher Panic along with Swedish electronics brand Teenage Engineering with their new handheld gaming device called Playdate. As its name suggests, the degree of engagement is singular and focused, not endless.

The pocket-sized device – rendered in an era-appropriate “joy-sparking” yellow – comes with an analog hand crank that helps power up the distinctive black and white screen. The near neotenic cross, “A,” and “B” buttons couldn’t be more reminiscent of this not-so-far past, nor does its beveled edge shell. A cover – ensuring game play doesn’t inadvertently start up – perfectly snaps across the face of Playdate. This feature comes in an equally 90s-esques purple and aquamarine green.

A yellow handheld gaming device with a black-and-white screen, a crank on the side, and yellow control buttons labeled A, B, and a directional pad.

The swing open function recalls the flip phones of the day, even if the intent here is to take us away from the overstimulation and endless modality of today’s “highly advanced” technology. With Playdate, the user can only do one thing at a time. There’s no impulse to frantically and exhaustively switch between different apps. With this device, the player only plays one game at a time.

A yellow handheld gaming device with a crank on the side, labeled "playdate" on the screen, shown from multiple angles.

A yellow and green handheld gaming device with a crank, screen displaying a retro game, and visible control buttons on a gray background.

On offer are 24 free games – some recognizable classics – and others more recently imagined. They’re “delivered” in pairs every week over the course of 12 weeks. With this strategy, there’s more longevity and a sustained sense of novelty. It’s a gift that keeps on giving. Some of the initial games include treasure and explosives finding Dig Dig Dog and the more adventure narrative-based Taria and Como. All of these can be enjoyed without the worry of inconsistent internet connectivity.

A compact, square electronic device with a purple cover, yellow sides, a metal latch, and ports for audio and USB connections. The word "playdate" is embossed on the cover.

What makes Playdate stand out even further is its open source capability. Both seasoned developers and novices can use this “sandbox” to create their own games and share them among an ever-growing community of likeminded aficionados. Panic and Teenage Engineering have packaged a set of software tools to allow its customers to achieve this and become masters of their own destiny.

A white, square device resembling a pizza box with "Pizza" branding, red text, and a cartoon chef, placed on a red background. The device has a side crank.

A grid of retro-style game title screens, each featuring distinct names and graphics, arranged in five rows and four columns.

Putting down your endlessly connected smartphone for an hour or more of play or ideation has never been easier.

Black and white pixel art of a robot face with gears, a plus sign, and lines radiating outward, suggesting motion or energy.

Pixel art scene of a running geometric character in a dotted landscape with trees, clouds, a time display reading 03:08PM, and a label that says “1st date.”.

A pixel art kitchen and living area with a figure in a coat and hat standing by a window; appliances and furniture are visible.

Pixel art scene with a smiling woman and a cat in a lab; dialogue box reads, "I'm only sorry you're starting on such a busy day. Normally I'd have more of an on-boarding.

Black and white graphic with bold text reading "WHITENWATER WIPEOUT" over a splash design; grass and abstract landscape at the bottom.

A black-and-white Playdate video game interface featuring a circular play area with geometric shapes, scores, timer, and on-screen controls.

Illustration of dinosaur skulls, gems, and a shovel with the bold text "DIG! DIG! DINO!" on a yellow background—perfect for your next Playdate adventure.

A black-and-white pixel art game screen on Playdate shows a fox character in a suit, a shovel icon, and a map with rocks, coins, and a river. The top right displays the number 359.

An adult and a child enjoy a playdate as they walk through a grassy forest; the child holds a balloon with a face and heart, and the words "Taria & Como" appear below.

A pixel art scene of a character in a ruined building, standing by a railing near a window on their Playdate, with cracked walls and debris visible.

For more information or to purchase Playdate, which starts at $229, please visit play.date.

Photography courtesy of Playdate.

Adrian Madlener is a Brussels-born, New York-based writer specializing in collectible and sustainable design. With a particular focus on topics that exemplify the best in craft-led experimentation, he’s committed to supporting talents that push the envelope in various disciplines.



Source link