Black Ops 6 season three Reloaded introduces a slew of weapon buffs and nerfs aimed at tightening gunplay balance, especially when it comes to time-to-kill in Multiplayer.
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If you want to stay on top of the meta, here’s a full rundown of all the weapon changes you need to know.
Table of contents
- Weapon buffs and nerfs in BO6 season 3 Reloaded Multiplayer
- Assault rifles
- SMGs
- Shotgun
- LMGs
- Marksman rifles
- Sniper rifle
- Special
- Melee
Weapon buffs and nerfs in BO6 season 3 Reloaded Multiplayer
One of the biggest winners in this patch is the C9 SMG, thanks to a solid buff to its 10mm Auto 30-Round Mags. The damage range has been increased across the board, making it a deadly choice even at mid-range.
The HDR also got some love after sniper players pointed out it felt underpowered in Multiplayer. The CoD devs have boosted both its max damage and minimum damage range, making it much more competitive against the LW3A1 Frostline and other snipers.
On the flip side, the SWAT 5.56 Grau Conversion has been toned down. It was hitting way too hard from range, so its damage from maximum range has been nerfed significantly.
Here’s the full list of weapon buffs and nerfs in Black Ops 6 season three Reloaded.
Assault rifles
Weapon | Adjustments |
---|---|
Goblin Mk2![]() |
Now has a neck damage multiplier of 1.3x Now has an upper torso damage multiplier of 1.1x Now has an upper arm damage multiplier of 1.1x |
Kilo 141![]() |
Maximum damage range reduced from 0-31.8m to 0-26.7m |
CR-56 AMAX![]() |
Damage from medium range reduced from 29 to 28 |
SMGs
Weapon | Adjustments |
---|---|
C9![]() |
C9 10mm Auto 30-Round Mags – Maximum damage range increased from 0-16m to 0-18.5m – Damage from medium range 1 increased from 23 to 24 – Medium damage range 1 increased from 16.1-26.7m to 18.6-29.2m – Medium damage range 2 increased from 26.8-38.1m to 29.3-40.6m – Minimum damage range increased from >38.1m to >40.6 Vertical recoil penalty reduced from 40 percent to 20 percent |
Saug![]() |
Drop time improved from 0.5s to 0.3s Quick drop time (used for Fast Hands perk) improved from 0.4s to 0.2s |
Shotgun
Weapon | Adjustments |
---|---|
ASG-89![]() |
Rapid Fire mod – Rate of fire improvement increased from 3 percent to 5 percent |
LMGs
Fast Mag attachments on most LMGs now decrease pre-fire delay, enhancing responsiveness for loadouts designed to offset the inherent drawbacks of the weapon class in BO6 Multiplayer.
Weapon | Adjustments |
---|---|
PU-21![]() |
Fast Mag I – Now reduces pre-fire delay to 10ms (50 percent reduction) Fast Mag II – Now removes pre-fire delay (100 percent reduction) |
XMG![]() |
Fast Mag I – Now reduces pre-fire delay to 25ms (25 percent reduction) Fast Mag II – Now reduces pre-fire delay to 17ms (50 percent reduction) |
GPMG-7![]() |
Headshot multiplier increased from 1.15x to 1.2x CHF Barrel – Headshot multiplier increased from 1.25x to 1.35x |
Feng 82![]() |
Fast Mag I – Now reduces pre-fire delay to 19ms (25 percent reduction) |
Marksman rifles
Weapon | Adjustments |
---|---|
SWAT 5.56![]() |
SWAT 5.56 Grau Conversion – Damage from maximum range reduced from 28 to 24 |
Tsarkov 7.62![]() |
Rapid Fire – Rate of fire improvement increased from 4 percent to 9 percent |
TR2![]() |
View kick strength improved significantly |
Sniper rifle
Weapon | Adjustments |
---|---|
HDR![]() |
Damage from maximum range increased from 102 to 104 Maximum damage range reduced from 0-101.6m to 0-88.9m Damage from minimum range reduced from 99 to 95 Minimum damage range increased from >101.6m to >127m |
Special
Weapon | Adjustments |
---|---|
Nail Gun![]() |
Addressed an issue where the Nail Gun was not centered when held in ADS |
Melee
Weapon | Adjustments |
---|---|
Kali Sticks![]() |
Drop time improved from 0.83s to 0.25s |
Check out our comprehensive breakdown of the BO6 season three Reloaded patch notes to know the new features coming to Multiplayer and Zombies.