Black Ops 6 season three Reloaded introduces a slew of weapon buffs and nerfs aimed at tightening gunplay balance, especially when it comes to time-to-kill in Multiplayer.

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If you want to stay on top of the meta, here’s a full rundown of all the weapon changes you need to know.

Table of contents

  • Weapon buffs and nerfs in BO6 season 3 Reloaded Multiplayer
    • Assault rifles
    • SMGs
    • Shotgun
    • LMGs
    • Marksman rifles
    • Sniper rifle
    • Special
    • Melee

Weapon buffs and nerfs in BO6 season 3 Reloaded Multiplayer

You can flaunt this SMG from mid range. Screenshot by Dot Esports

One of the biggest winners in this patch is the C9 SMG, thanks to a solid buff to its 10mm Auto 30-Round Mags. The damage range has been increased across the board, making it a deadly choice even at mid-range.

The HDR also got some love after sniper players pointed out it felt underpowered in Multiplayer. The CoD devs have boosted both its max damage and minimum damage range, making it much more competitive against the LW3A1 Frostline and other snipers.

On the flip side, the SWAT 5.56 Grau Conversion has been toned down. It was hitting way too hard from range, so its damage from maximum range has been nerfed significantly.

Here’s the full list of weapon buffs and nerfs in Black Ops 6 season three Reloaded.

Assault rifles

Weapon Adjustments
Goblin Mk2
BO6 Goblin Mk2 Assault Rifle
Now has a neck damage multiplier of 1.3x
Now has an upper torso damage multiplier of 1.1x
Now has an upper arm damage multiplier of 1.1x
Kilo 141
Kilo 141 assault rifle in Black Ops 6
Maximum damage range reduced from 0-31.8m to 0-26.7m
CR-56 AMAX
Damage from medium range reduced from 29 to 28

SMGs

Weapon Adjustments
C9
Black Ops 6 C9 SMG
C9 10mm Auto 30-Round Mags
– Maximum damage range increased from 0-16m to 0-18.5m
– Damage from medium range 1 increased from 23 to 24
– Medium damage range 1 increased from 16.1-26.7m to 18.6-29.2m
– Medium damage range 2 increased from 26.8-38.1m to 29.3-40.6m
– Minimum damage range increased from >38.1m to >40.6
Vertical recoil penalty reduced from 40 percent to 20 percent
Saug
Saug SMG Black Ops 6
Drop time improved from 0.5s to 0.3s
Quick drop time (used for Fast Hands perk) improved from 0.4s to 0.2s

Shotgun

Weapon Adjustments
ASG-89
Black Ops 6 ASG-89 shotgun
Rapid Fire mod
– Rate of fire improvement increased from 3 percent to 5 percent

LMGs

Fast Mag attachments on most LMGs now decrease pre-fire delay, enhancing responsiveness for loadouts designed to offset the inherent drawbacks of the weapon class in BO6 Multiplayer.

Weapon Adjustments
PU-21
Black Ops 6 PU-21 LMG
Fast Mag I
– Now reduces pre-fire delay to 10ms (50 percent reduction)
Fast Mag II
– Now removes pre-fire delay (100 percent reduction)
XMG
Black Ops 6 XMG LMG
Fast Mag I
– Now reduces pre-fire delay to 25ms (25 percent reduction)
Fast Mag II
– Now reduces pre-fire delay to 17ms (50 percent reduction)
GPMG-7
Black Ops 6 GPMG-7 LMG
Headshot multiplier increased from 1.15x to 1.2x
CHF Barrel
– Headshot multiplier increased from 1.25x to 1.35x
Feng 82
Fast Mag I
– Now reduces pre-fire delay to 19ms (25 percent reduction)

Marksman rifles

Weapon Adjustments
SWAT 5.56
Black Ops 6 SWAT 5.56
SWAT 5.56 Grau Conversion
– Damage from maximum range reduced from 28 to 24
Tsarkov 7.62
Black Ops 6 Tsarkov 762
Rapid Fire
– Rate of fire improvement increased from 4 percent to 9 percent
TR2
View kick strength improved significantly

Sniper rifle

Weapon Adjustments
HDR
Damage from maximum range increased from 102 to 104
Maximum damage range reduced from 0-101.6m to 0-88.9m
Damage from minimum range reduced from 99 to 95
Minimum damage range increased from >101.6m to >127m

Special

Weapon Adjustments
Nail Gun
Nail Gun special weapon in Black Ops 6
Addressed an issue where the Nail Gun was not centered when held in ADS

Melee

Weapon Adjustments
Kali Sticks
Drop time improved from 0.83s to 0.25s

Check out our comprehensive breakdown of the BO6 season three Reloaded patch notes to know the new features coming to Multiplayer and Zombies.


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