Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy.
There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye.
One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail.
I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she’s been finding modding the remaster as she’s made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her:
VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games?
NaiadGirl: I’ve been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn’t help but be drawn in. I’ve been modding Bethesda games casually for over a decade now, but only recently took to making mods myself.
My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster.
VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector?
NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can’t work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion.
UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They’re all insanely impressive, and they make things possible that wouldn’t have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems.

VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut?
NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you’re already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin.
What’s better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks (at least two of them do), so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of the [OG Oblivion] Spell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything.
Modding is a constant learning experience, and it’s so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn’t have to cut anything! It’s a simple mod at the end of the day, but one that was incredibly fun to put together.
VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants?

NaiadGirl: I’ve been doing a lot of messing around with the Terminator in my latest playthrough. It’s tough, but not impossible to defeat (at least after the MQ is over!). Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn’t care where you might be, because it will find you.
I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you!
Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there’s feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it!
You’ll need powerful equipment or a massive numbers advantage. I’m thinking I’ll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella.
VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have?
NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience (within reason, of course!). Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter.
Like I’ve touched on, modding is a constant learning experience, and you’re always finding something new that you didn’t quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it’s not one to be rushed. Take your time, do your research, and make something amazing with the community at your side!

VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible?
NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren’t officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven’t dropped the ball yet, and I would hope they wouldn’t now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later.
If we do get official tools, modding is going to really pop off. You look at what we have now, and it’s only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I’m hoping for an expansion on the Oblivion Remastered Script Extender (OBSE64) if the official tools give way. That won’t stop me from trying to make something crazy, though.
My next mod is focused on a pandemic outbreak. I’m very excited to continue my work on it, and share it with the world. I’m even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we’ll be making something beautiful together. Never stop making what you love.